Trodde inte Tesla simulerade FSD utan bara förlitade sig på sin flotta (till skillnad mot t.ex google som ju i princip bara förlitat sig på simulationer).
Vet inte om det är nått dom sysslat med förut men tyxkte det var extremt intressant att Tesla behöver just fotorealistiska simulationer så dom kan ge vettig indata till kamerorna
Unreals användningsområden bara växer! Får köpa lite aktier nu när både hollywood och bilindustrin verkar köra spelmotorer.
Om det är just Unreal du tänker på så är inte Epic Games publikt handlat.
Att dom vill kunna simulera betyder ju inte att dom ska sluta "förlita sig" på sin bilflotta. Det kan vara ett bra sätt att se när saker slutar fungera eller när man vill testa nya saker. Väldigt intressant, tack för tipset!
Lägger in texten här eftersom dom plockat/r ned annonsen:
Role:
Contributing to the development of Autopilot simulation through the creation of photo realistic 3D scenes that can accurately model the driving experience in a wide range of locales and conditions. Working directly with technical artists and graphics rendering engineers and more widely with simulation, computer vision, control and test engineers to ensure that the scenes created are high quality and can enable the faithful reproduction of autopilot behavior in simulation.
Responsibilities:
Work collaboratively with engineers from a wide range of disciplines (simulation, computer vision, control) to understand and interpret the graphics requirements within hardware and software parameters.
Assist and support less experienced members of staff in their learning of good work practices.
Work with technical artists and engineers in the development and streamlining of tools and processes.
Keep abreast of advanced techniques which could be used to improve the visual quality or development processes of the simulator.
Maintain awareness of team-wide art and development issues.
Maintain awareness of the high-level goals of the autopilot program.
Requirements:
Unreal Engine 4 experience
Must exhibit excellent artistic skill and understanding of physically based lighting and material.
A keen eye for spatial composition, lighting and building believable scenes.
An understanding of effective asset creation and optimization.
Excellent ability to create textures and work with complex shaders.
Previous experience creating high quality environments.
Organic terrain and hard surface modeling experience.
Driving/Racing game dev experience is a bonus.
Leadership experience working with cross discipline and external teams.
Must be autonomous while working on set tasks from the schedule.
Must have the ability to problem solve and define best work practices within their assigned area of work.
Strong communication skills.
High degree of self-motivation and initiative.